This is part homage to one of my favorite movies and part exercise to learn a few more Blender techniques. The main technique I was trying was how to render a problematic scene in three sections (foreground, middleground, and background) and have Blender put them all together. At the same time, I also used the compositor to take the background render and duplicate it to make the tunnel appear far longer/deeper than I had modeled it.
The secondary effect I am trying out is the energy beam. That was created in Blender, too. For you Blender heads out there, it's a procedural emission texture, applied through the Volume socket (I did not realize you could apply an emission node that way). The vortices of light were created using the same basic method.
In Photoshop, I just did some color and tonal adjustments, and cleaned up a few spots that seemed to trip up Blender's compositor.
This scene was inspired by a scene from the movie - it has similar elements, though not exactly alike. Can you name the movie? Hint: it is an old one.
Hope you like it! Did you guess the movie?