abstract 082412

Playing with custom textures and meshes in Blender...

abstract 082412
digital abstract - liquid texture
Playing with custom textures and meshes in Blender (not a fractal, this time). Created a texture in PS and used it in Blender to texture a custom mesh. Then back to PS for editing. Also skipped AI this time. I just rendered the scene out at an extremely high pixel resolution. Takes a little more time to produce, so I just let it render over night.


The first image is the texture I set up in PS.
This next image is a section of the full resolution image that I generated from Blender, using the texture above to warp the surface faces of a mesh, as well as act as the material/texture for the mesh.
The final result. To see it full size (12,500 x 7,500 px), visit the link above.

You may also like

The Longest Day
March 29, 2013
Abstract with Blue Shadows
May 19, 2014
Scribbled Pop
January 09, 2011
King Entombed
January 27, 2013
Tree
May 16, 2014
Ephemeral
July 23, 2017
Bounce
July 10, 2012
Lines
May 21, 2017
clown
September 13, 2014
Salvador
April 06, 2017
Back to Top