Slums of Metropolis

digital illustration of residential tower blocks in a slum

I spent a bit of time working to make each apartment unit and the sheets of fabric look unique, so there would not be a very discernible pattern in the textures, colors, and motion. Then, while trying to add an atmospheric effect to emulate heavy pollution, I accidentally got this blurred effect, I found I quite liked it - though the effect does obliterate much of the detail I worked so hard to incorporate. Particularly ironic, since I spent a ton of time getting the fabric sheets to blow in the wind in a non-uniform way. Let me tell you, rendering a couple of hundred moving pieces of fabric on an image this size is no small chore, even on a relatively beefed up computer.
 
Still, I am glad for all the work, as I learned a couple of new techniques I can use down the road. I may even be able to reuse the apartment blocks again.
 
There are 78 apartment units between the two towers and about 546 fabric sheets - though you cannot see them all. Part of the process was to create 7 pieces of fabric hanging on the railing of each apartment, but with a material that not only had random hue, saturation and value, but with a randomized visibility. That was to save me the trouble of having to manually place each one so it looked random.
Here is a quick render of one of the units and some of the fabric...
This is the layout of the scene in blender. The wireframe planes are the atmospheric effects - which turned out to be more of a blurring effect...
... and the final image, after post-processing.

You may also like

abstract 042114
April 22, 2014
Robin
April 17, 2017
city abstract
November 18, 2013
denimpop
August 31, 2012
in between
August 06, 2012
The Introverts' Kegger
May 29, 2014
Blender Rendered Abstracts
February 02, 2013
Photo Retouching
January 07, 2011
tiny expanse
December 21, 2013
Run 051414
May 14, 2014
Back to Top