Untitled 10-14-12

untitled digital 3D abstract

Playing around with a Blender & particle systems. I had wanted to implement subsurface scattering. However, since this piece was being rendered in pieces (using the Render Regions python add-on), the render would not come out right. Something about splitting the scene into pieces caused each portion to render the scattering slightly differently - which, in turn, caused the whole scene to show seams (for lack of a better word) when I put the pieces together in Photoshop. So, I thought I would try to recreate the scattering effect manually in Ps. This doesn't look much like the effect, but I am happy with the way it turned out. I'll have to research the problem with subsurf scattering and rendering regions some more. There must be a solution out there somewhere.

80in x 80in @ 150ppi.
big: http://mattlindley.info/post/2012/10/14/Untitled-10-14-12.aspx

You may also like

The Longest Day
March 29, 2013
Blender Rendered Abstracts
February 02, 2013
Mystic Bamboo
July 08, 2012
Tree
May 16, 2014
Robin
April 17, 2017
Midday at the Oasis
July 20, 2014
Morning in Metropolix
October 21, 2012
9 Lilies
July 05, 2014
Light and Reflection
March 01, 2015
we
June 25, 2013
Back to Top