city abstract

3D Digital Abstract

This is one I created months ago, but am only now capable of rendering. It was really more of an exercise, than anything else. I was learning (still am, I suppose) how to sculpt a mesh using a texture in Blender. 
For anyone who is interested: It's essentially a landscape object, Subdivision Surface to 3 subdivisions twice, then has a texture applied as a Displace and as a material texture affecting the color and Normal.
 
16,265,089 Verts,
16,257,024 Faces,
32,514,048 Tris,
Dimensions: 7,200 x 7,200 px,
Render time: 7.5 hours.
 
I began with a landscape object in Blender. Tweaked the settings to get this blocky landscape and scaled it along the Z to exaggerate the topography. I also added a Subdivision Surface modifier set to 3, then made a copy of the SubSurf.
I used this texture on the mesh. There are a couple of good tutorials out there for creating complex textures from within Blender - useful for industrial types of textures.
Here is the landscape (with both subsurfs set to 2 for viewing) with the texture applied as a displacement modifier.
Next, I added a Simple Deform modifier, to stretch it out a bit.
A minor amount of editing in Photoshop and here is the result. Makes me think of some kind of strange city, as seen from high above.

You may also like

Toothy Grin
June 15, 2017
unititled 060914
June 10, 2014
Star Dome
June 19, 2014
Snow
February 05, 2011
iPhone 5 Cases
September 22, 2012
Dried Flowers [set of 4]
June 28, 2014
battle
September 02, 2012
Inner Light
January 27, 2013
a flaw in the machine
November 11, 2012
abstract 053114
May 31, 2014
Back to Top