city abstract
3D Digital Abstract
This is one I created months ago, but am only now capable of rendering. It was really more of an exercise, than anything else. I was learning (still am, I suppose) how to sculpt a mesh using a texture in Blender.
For anyone who is interested: It's essentially a landscape object, Subdivision Surface to 3 subdivisions twice, then has a texture applied as a Displace and as a material texture affecting the color and Normal.
For anyone who is interested: It's essentially a landscape object, Subdivision Surface to 3 subdivisions twice, then has a texture applied as a Displace and as a material texture affecting the color and Normal.
16,265,089 Verts,
16,257,024 Faces,
32,514,048 Tris,
Dimensions: 7,200 x 7,200 px,
Render time: 7.5 hours.
16,257,024 Faces,
32,514,048 Tris,
Dimensions: 7,200 x 7,200 px,
Render time: 7.5 hours.
view full size (zoomable): http://mattlindley.info/post/2013/11/18/city-abstract.aspx
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