Abstracts with Blender and Adobe

Abstract pieces. Started each in Blender and finished out using Ps and Ai.

Abstracts with Blender and Adobe
Why use one app when more apps are... well, more.
These are a collection of apps where I created either a landscape (ish) scene in Blender. Some have a more watery or jelly like quality than landscape. Some may not even look like they were rendered in a 3D app. These all were, but I've found that while I like the look of 3D rendered scenes, my computer is not quite capable of producing the quality scenes that make me happy.

Working around my computer's limitations, I started playing with methods for controlled degradation in my work. I found that I didn't hate the look of pixellation in pieces, but that it was just a little too predictable. I wanted degradation, but not specifically pixel degradation. I wanted something that was a little more organic. Something that would offer one look when viewed up close and a different view when the viewer pulls back. So I've come up with a process of degrading images with sets of filters and then by splitting the image's channels, messing with each channel, then recomposing them to get to a final image.

Unfortunately, Behance can only show thumbnails of my pieces. To get in and see the detail, follow the links to the zoomable pages for each piece.

Whatcha think?

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